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Checklist before Submission to DBP

Last post 09-22-2008 6:32 PM by Philippe Sabourin. 3 replies.
  • 09-22-2008 2:25 PM

    Checklist before Submission to DBP

    Do you guys have any tips about what my team should check for before submitting the game? Common bugs that don't always show up on xboxes, features that should be in there, etc. I thought I saw something like this a while back on the forums but counldn't find it. In short, what would you check before submitting the game to DBP?

     Also, what goes into the 1000 word document with the submission?

     Thanks,

    Philippe

  • 09-22-2008 2:49 PM In reply to

    Re: Checklist before Submission to DBP

    The primary one that jumps out is to always use the asynchronous storage device methods. If you use the non-asynchronous one on an Xbox 360 with more than one storage device you will lock it up.

    There are things beyond that such as making sure to adhere to the television safe zones, allowing controllers other than PlayerIndex.One be the primary game pad in your game, and others. There's a whole list of things to think about for XBLCG that you can apply to DBP if you wanted: http://xnawiki.com/index.php?title=Creating_Great_Community_Games.

    As for the accompanying document, the official rules don't really say. You'll probably want to describe your game, how it plays, inspiration for it, and/or why it's just awesome. Since the rules don't really state any hard requirements for the document, I can't imagine there's much way to get it wrong (assuming you turn in something about your game). For my game, my designer drafted up almost a marketing ad to try and sell our game to the judges. Others have taken different routes.



    Nick Gravelyn -- Microsoft XNA MVP
    Blog | Metacreature Games | Super Gravelyn Bros | Bloc | Next-Gen
  • 09-22-2008 3:07 PM In reply to

    Re: Checklist before Submission to DBP

    Philippe Sabourin:
     Also, what goes into the 1000 page document with the submission?

    The big one is identification of any code you didn't write in the project - like if you used an MS sample or a third party engine. Other than that, it's the equivalent of a game manual.

  • 09-22-2008 6:32 PM In reply to

    Re: Checklist before Submission to DBP

    Thanks guys, this helps a lot.
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