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Xbox360 game, load XML from external source

Last post 10-02-2008 5:08 AM by Nick Gravelyn. 3 replies.
  • 10-01-2008 1:50 AM

    Xbox360 game, load XML from external source

    Hi all, sorry if this is a noob question, or if its already answered, but I couldn't find it--at least not specifically to xbox (not windows)
    I'm fairly new to xna, so I figured the best way to get my feet wet it by remaking a puzzle game I've already made to play on the xbox.  So far so good, slowly but surely.

    At any rate here's the question::

    How can I (or even, can I?) load up an XML file from an external source not available in the package?  Ie: http://www.example.com/todayspuzzle.xml

    It's gotta be some kind of mesh between ReadXMLFile, TCPClient & TCPListener I think, but I haven't succeeded yet with simply trial and error.
    I also figure someone out there has probablye done it (or something close) already because you'd want aceess to high score boards and the like.

    Thanks!


  • 10-01-2008 5:17 AM In reply to

    Re: Xbox360 game, load XML from external source

    The 360 cannot network to anything other than other 360 consoles, and only through the built-in Xbox live networking APIs.

    On Windows, you can use the Windows Inet stuff as much as you want.


    Jon Watte, Direct3D MVP kW X-port 3ds Max .X exporter kW Animation source code
  • 10-02-2008 2:51 AM In reply to

    Re: Xbox360 game, load XML from external source

    Darn, that sucks.  Thanks for the answer, I wonder how a game as massive as final Fantasy XI can even function with such a limitation.  Oh well.
  • 10-02-2008 5:08 AM In reply to

    Re: Xbox360 game, load XML from external source

    ToraNoAka:
    Darn, that sucks.  Thanks for the answer, I wonder how a game as massive as final Fantasy XI can even function with such a limitation.  Oh well.
    With lots of money and cooperation from Microsoft.


    Nick Gravelyn -- Microsoft XNA MVP
    Blog | Metacreature Games | Super Gravelyn Bros | Bloc | Next-Gen
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