XNA Creators Club Online
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Multiple local players need multiple Live Gold accounts?

Last post 10-03-2008 8:06 PM by jwatte. 6 replies.
  • 10-02-2008 7:10 AM

    Multiple local players need multiple Live Gold accounts?

    It is enough that only one in the same Xbox360 has the Live Gold and other local players use that connection or all local players signed-in need a Live Gold account to join the game?.
  • 10-02-2008 2:10 PM In reply to

    Re: Multiple local players need multiple Live Gold accounts?

    To play in a LIVE session, profiles must either have a Gold account, or be signed in as a guest of someone who has a Gold account. If you have other non-Gold profiles, you will need to sign them out, then sign back in as a guest instead.
    XNA Framework Developer - blog - homepage
  • 10-03-2008 3:36 PM In reply to

    Re: Multiple local players need multiple Live Gold accounts?

    Please could you be more explicit?, I'll expose an example to be totally clear.

    Imagine that in the Xbox we have 2 signed-in players, one is Gold and the other one not, then, where is the failure?

    1. The method Create() or Join() session fails (Privilege exception or any other failure).
    2. Methods Gamer.SendData() and Gamer.ReceiveData() fails (in the typical foreach(LocalNetworkGamer gamer){gamer.ReceiveData()...})).

    A response to this (selecting 1 or 2) can gives me what I am searchng for.

    In the other hand, how can you make a guest sign-in in XNA?, is with the standard Guide.ShowSignIn() method? (of course once with a signed-in Gold user). In Gears of Wars we see that it has its own with the Y-button in this url: How to add an xbox live guest for Gears of War?

    Thanks.

  • 10-03-2008 5:14 PM In reply to

    Re: Multiple local players need multiple Live Gold accounts?

    If a profile does not have privileges to play online (because they are a local account, or silver, or have parental controls enabled, etc) you will get an exception as soon as you try to do anything involving LIVE with them. This is easy to test: just create a local profile and try it out!

    The Guide signin UI includes the option to sign in as a guest if you specify that you only want online profiles.

    XNA Framework Developer - blog - homepage
  • 10-03-2008 5:36 PM In reply to

    Re: Multiple local players need multiple Live Gold accounts?

    It has been my experiece that if a non-Gold profile signs in while the XNA Game Studio Connect application is running your game, the game will immediately be terminated.
    Jon Watte, Direct3D MVP kW X-port 3ds Max .X exporter kW Animation source code
  • 10-03-2008 5:47 PM In reply to

    Re: Multiple local players need multiple Live Gold accounts?

    jwatte:
    It has been my experiece that if a non-Gold profile signs in while the XNA Game Studio Connect application is running your game, the game will immediately be terminated.

    Really? It works for me...

    You need to make sure only the account that has your Creators Club subscription is signed in when you first launch GS Connect. Then sign in additional profiles after that point.

    XNA Framework Developer - blog - homepage
  • 10-03-2008 8:06 PM In reply to

    Re: Multiple local players need multiple Live Gold accounts?

    Then sign in additional profiles after that point.

    When I do, in 2.0, I immediately get an error saying "one of the profiles signed in does not have a creator's club account" and my game exits.

    PC can't sign in more than one profile, so I can't test 3.0 just yet for obvious (and some not so obvious :-) reasons.

     

    Jon Watte, Direct3D MVP kW X-port 3ds Max .X exporter kW Animation source code
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