XNA Creators Club Online
Page 1 of 1 (7 items)
Sort Posts: Previous Next

XNA network gaming: "PC to PC over Internet: LIVE Gold Membership plus an XNA Creators Club Membership on both machines"???

Last post 10-06-2008 1:44 PM by Airan. 6 replies.
  • 10-06-2008 5:29 AM

    XNA network gaming: "PC to PC over Internet: LIVE Gold Membership plus an XNA Creators Club Membership on both machines"???

    I want to make a multiplayer internet game for PC.

    Basically 2 people will enter a ring and fight each other. That is the whole concept of the game.

    Am I to understand that if I use the XNA network API, in order for my players to play, they will have to have an XNA creators club membership?

  • 10-06-2008 5:45 AM In reply to

    Re: XNA network gaming: "PC to PC over Internet: LIVE Gold Membership plus an XNA Creators Club Membership on both machines"???

    It depends on your platform and how you are deploying to the end users.

    See http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx



    The ZBuffer News and information for XNA

    Please read the forum FAQs - Bug reporting
  • 10-06-2008 6:00 AM In reply to

    Re: XNA network gaming: "PC to PC over Internet: LIVE Gold Membership plus an XNA Creators Club Membership on both machines"???

    It will work like this:

    Player 1 opens up the game.

    Player 1 logs into the game.

    After being authenticated with the server, player 1 has the option to join a fight with another random player who is also currently logged in. There could be thousands of players logged in fighting and waiting to fight.

    Once Player 1 clicks the fight button, he is put in a queue that checks to see if there is anyone else waiting to fight. Once 2 participants are ready then they are matched up against each other in a ring and they fight one another.

    That is the whole concept of the game...its going to be very simple...and I do not want my players to have to have a creators club membership just to play the game.

    So should I go with lidgren, or can this be done with the XNA network API (which is what I would prefer using)?

  • 10-06-2008 6:19 AM In reply to

    Re: XNA network gaming: "PC to PC over Internet: LIVE Gold Membership plus an XNA Creators Club Membership on both machines"???

     

    The XNA Systems built in netowrking uses the xbox live system so you will need to follow their rules, but remember that the XNA Framework is just a set of Managed Classes, in this you are free to develop your own network interfaces or use pre existing ones to get the job done. But if you want to have the program end up on the Xbox 360 or Zune you should look at the Xbox Live networking system, If it is only PC then you are free to do what you like.

  • 10-06-2008 6:51 AM In reply to

    Re: XNA network gaming: "PC to PC over Internet: LIVE Gold Membership plus an XNA Creators Club Membership on both machines"???

    Glenn Wilson:

     

    The XNA Systems built in netowrking uses the xbox live system so you will need to follow their rules, but remember that the XNA Framework is just a set of Managed Classes, in this you are free to develop your own network interfaces or use pre existing ones to get the job done. But if you want to have the program end up on the Xbox 360 or Zune you should look at the Xbox Live networking system, If it is only PC then you are free to do what you like.

     

    But if it is for PC to PC internet play and I use the XNA network API then anyone who wants to play my game will have to have a creators club account?

  • 10-06-2008 7:17 AM In reply to

    Re: XNA network gaming: "PC to PC over Internet: LIVE Gold Membership plus an XNA Creators Club Membership on both machines"???

    Yes.

     

  • 10-06-2008 1:44 PM In reply to

    Re: XNA network gaming: "PC to PC over Internet: LIVE Gold Membership plus an XNA Creators Club Membership on both machines"???

    So if I'm understanding this right, a Local Network connection system would require no membership, while connecting to an Internet XNA game requires Live Gold and Creator's Club membership? I'm assuming this applies to the P2P and S/C network systems as well? Does Local Networking play nice with Hamachi?
Page 1 of 1 (7 items) Previous Next