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Cull problem.

Last post 10/9/2008 8:12 AM by Byron Nelson. 0 replies.
  • 10/9/2008 8:12 AM

    Cull problem.

    [EDIT]  Got it.  I had forgot that my camera uses different projection matrices depending on what I'm drawing, and I was setting the clip plane on the wrong matrix.  It was a clip issue. 

    I just added a new space-station to my game, and the bottom part of it is getting culled depending on the camera angle.   Its not a clip problem as the model is about 400 units tall and placed about 250 units out on Z and I've moved the rear clip plane out to 3000 and it makes no difference. The bottom of it still gets culled somewhat depending on the camera angle.

    There is a short vid of the problem here.

    http://www.youtube.com/watch?v=zuz-el895mg&fmt=18

    Any advice is more than welcome before I delve into pix again.

    Best,

    Byron

    ..shaders make you feel... powerful, or very very stupid.
    http://drjbn.spaces.live.com/
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