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General topics I need some help on

Last post 10/18/2008 3:27 PM by CarlosNYM. 3 replies.
  • 10/17/2008 10:35 PM

    General topics I need some help on

    Hello, about two months ago I started learning C# and using XNA and really loved it. I started making a 2D side scroller and it was a lot of fun to actually make progress on the game. Now I find myself in quite the predicament. I don't know if I am dumb or what but I really am clueless on some major topics that I really need to know first before I continue my main project. What I would like to do is stop, and begin to create a really basic game just to add some essential things I need to learn and eventually port it over to my real game. Here's what I am confused on.

     1. Resolutions

    Ok, I know that everyone will not have the same resolution on their TV, and I will some how need to program the game for multiple rez sizes. When the game gets launched on the compiler it's automatically 800 x 600, so everything I made was for that. I made all my methods deal with pixels, I made all my sprites fit that resolution. How can you possibly make code that adaptable? How can you make class methods that can adapt to the different sizes without rewritng 6 different time?

     

    2. Saving

    This is another big topic I have no clue how to do. I don't know where to look, any pointers out there?

     

    3. Loading Screens

     Ok, this one might be odd because I know what a loading screen is but I don't really know what's happening or when I should use one. I have made part of a game and everything just seems to load quickly, how will I know when and how to create a loading screen?

     

    I know it's a lot of questions, but I was really close to giving up because I just don't know this stuff, but I really want to do this so I am trying my best to learn and not get so overwhelmed. Thanks for any help!

     

  • 10/17/2008 10:55 PM In reply to

    Re: General topics I need some help on

    You should develop at a 16:9 resolution, and then the Xbox will scale/letterbox properly for other resolutions. Resolutions you should consider include:

    800x450

    1024x576

    1068x600

    Depending on what your graphics are, one of them may suit your current graphics.

    Jon Watte, Direct3D MVP
    Tweets, occasionally
    kW X-port 3ds Max .X exporter
    kW Animation source code
  • 10/18/2008 7:50 AM In reply to

    Re: General topics I need some help on

    Perhaps the Best Practices for Community Games document answers a few of your questions.
  • 10/18/2008 3:27 PM In reply to

    Re: General topics I need some help on

    craaash:
    Perhaps the Best Practices for Community Games document answers a few of your questions.

     

    That was the exact article I read to make this topic, how do you test a certain resolution when the game defaults to 800 x 600 when you compile it?

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