It is really just basic trigonometry, assuming your floor is flat at y=0

You need to have the height and the angle, so you need to get the length of the hypotenuse, which can be attained by:
(1/cos(FOV/2))*height That will get the height of the viewable rectangle. To get the width, just multiply it by the aspect ratio.
The FOV and Aspect Ratio come from your Projection Matrix and the height, you said was 800. So just plug it in and go!