I'm looking into building a racing game of sorts and I'm trying to envision what the classification ratings would look like for violence for this game.
The player (and all NPCs) would appear as science fiction racing vehicles, definitely not as organic beings or even as cars or anything like that. If the player crashes (which should happen frequently and at very high speeds) I'll probably replay the crash from an external camera angle. I wouldn't show detailed damage like the front of the craft crumpling up or anything involving a pilot, but I might include explosions or have the player fade / blink out with some implied damage there.
The player may also intentionally nudge NPC vehicles into obstacles and cause them to crash with the same effects as above.
The violence descriptions don't really cover this particular setting too well. What level of violence would this probably wind up as? 0? 1? For that matter, would this be above a cruelty 0 since the player is trying to take other (non-human) racers out of commission?
Again, this is a hypothetical game that's very early in development / conceptualization, but I'd like to picture what I'll be aiming for when submitting.