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D3D10 Hardware Requirements

Last post 5/25/2007 12:54 PM by Klavius. 2 replies.
  • 5/25/2007 12:05 PM

    D3D10 Hardware Requirements

    Hi,

    Is there an official, exhaustive list of features that D3D10 hardware is required to implement?  

    Thanks!

    "My God, it's full of stars." -- Dave Bowman
  • 5/25/2007 12:27 PM In reply to

    Re: D3D10 Hardware Requirements

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    Yes, but unfortunately it is not part of the SDK or any other public document.

    To play on the safe side you should assume that anything that have a check function is possible optional.

    Other limits like the texture size have constants in the header files. If you are unsure you can always try to call a create function with a NULL pointer for the result. This will only validate the parameters without creating the actual resource.

  • 5/25/2007 12:54 PM In reply to

    Re: D3D10 Hardware Requirements

    Thanks!

     

     

     

    "My God, it's full of stars." -- Dave Bowman
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