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How on Earth do I import a .xsi file into XNA 3.0?

Last post 3/10/2009 1:20 PM by Eclectus. 9 replies.
  • 1/3/2009 9:08 PM

    How on Earth do I import a .xsi file into XNA 3.0?

    I've saved my model as a .xsi file but XNA won't let me import it.  Is there a file or runtime I need to download first?

    Any help or links would be great!

    Thank you.
  • 1/3/2009 9:47 PM In reply to

    Re: How on Earth do I import a .xsi file into XNA 3.0?

    What version of the mod tool and xna are you using.

    from memory the XSI Imports do not work with XNA 3.0 yet. I would suggest using the tools with the mod tool product and export the model to FBX Format then just use the normal content pipline system in XNA for FBX.
  • 1/3/2009 9:49 PM In reply to

    Re: How on Earth do I import a .xsi file into XNA 3.0?

    Thanks very much, I will try that!
  • 1/3/2009 9:56 PM In reply to

    Re: How on Earth do I import a .xsi file into XNA 3.0?

    Not a problem, Glad to help.
  • 1/6/2009 8:10 PM In reply to

    Re: How on Earth do I import a .xsi file into XNA 3.0?

    Rhys Perkins:
    I've saved my model as a .xsi file but XNA won't let me import it.  Is there a file or runtime I need to download first?

    Any help or links would be great!

    Thank you.


    You need to rebuild the XNAXSIRuntime dll file (the project can be found in your XNA_SAMPLES directory. For me this was "C:\Softimage\XSI_6_Mod_Tool\Addons\XNAGSE\Data\XNA_SAMPLES\XSIXNARuntime").
    Next you need to add a reference to this dll file in your project references and Content references.
    Furthermore you should also add the Softimage.XWImporter.dll to your Content references. This file is not needed in your normal references. The Softimage.XWImporter.dll file can be found in "C:\Softimage\XSI_6_Mod_Tool\Addons\XNAGSE\Application\References\XNA 2.0".
    Then when adding your .xsi file to your content, make sure you select crosswalk model importer, as importer.

    It took me a while to find out all of this, but got it to work eventually. Though it's not perfected. Lots of times i get freaky errors when trying to build the models, such as accesviolations and stuff. But i hope this helps.
  • 1/7/2009 4:09 AM In reply to
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    Re: How on Earth do I import a .xsi file into XNA 3.0?

    MythJuha:
    Rhys Perkins:
    I've saved my model as a .xsi file but XNA won't let me import it.  Is there a file or runtime I need to download first?

    Any help or links would be great!

    Thank you.


    You need to rebuild the XNAXSIRuntime dll file (the project can be found in your XNA_SAMPLES directory. For me this was "C:\Softimage\XSI_6_Mod_Tool\Addons\XNAGSE\Data\XNA_SAMPLES\XSIXNARuntime").
    Next you need to add a reference to this dll file in your project references and Content references.
    Furthermore you should also add the Softimage.XWImporter.dll to your Content references. This file is not needed in your normal references. The Softimage.XWImporter.dll file can be found in "C:\Softimage\XSI_6_Mod_Tool\Addons\XNAGSE\Application\References\XNA 2.0".
    Then when adding your .xsi file to your content, make sure you select crosswalk model importer, as importer.

    It took me a while to find out all of this, but got it to work eventually. Though it's not perfected. Lots of times i get freaky errors when trying to build the models, such as accesviolations and stuff. But i hope this helps.


    The problem is that XWImporter is an XNA 2.0 importer and won't work with a 3.0 Content project. 

    It would be fine if Crosswalk had the latest version of the FBX exporter, but 3.11 doesn't seem to have an FBX plugin included....
    Matt Pettineo | DirectX/XNA MVP


    Ride into The Danger Zone | PIX With XNA Tutorial
  • 1/7/2009 6:31 AM In reply to

    Re: How on Earth do I import a .xsi file into XNA 3.0?

    It works for me..... Most of the time anyway.

    Edit: though i doubt i have crosswalk 3.11
  • 2/26/2009 2:18 PM In reply to

    Re: How on Earth do I import a .xsi file into XNA 3.0?

    MythJuha:
    It works for me..... Most of the time anyway.

    Edit: though i doubt i have crosswalk 3.11


    (1) I'm unable to build the SoftImage_XNAViewer project under XNA 3.0. I get errors because I cannot set the importer for the models ('captain_modtool.xsi', simple_anim.xsi' etc).

    (2) Yes I can build a version of the XSIXNARuntime.dll, and I could link with that, but the problem is that I cannot set the importer.

    Is there some way of rebuilding or obtaining a Softimage.XWImporter that works with XNA 3.0?

    Thanks in advance
  • 3/6/2009 5:19 PM In reply to

    Re: How on Earth do I import a .xsi file into XNA 3.0?

    Download the free FBX converter application from Autodesk.
    In the latest version, it takes care of all the nuances that plagued the early versions.

    Just import your XSI file to the converter, and make your choices...

  • 3/10/2009 1:20 PM In reply to

    Re: How on Earth do I import a .xsi file into XNA 3.0?

    GeneralCody:
    Download the free FBX converter application from Autodesk.
    In the latest version, it takes care of all the nuances that plagued the early versions.

    Just import your XSI file to the converter, and make your choices...



    Hi GeneralCody, thanks for your reply - this sounds promising.

    The version that I've found (Autodesk FBX Converter 2009.3) only imports .3ds, .dae, .dxf, and .obj files. It does not import .xsi files. Are you referring to a different FBX Converter?

    Thanks
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