Kiveryn:
Ones:
Nick Gravelyn:
Evil Kurtz:TorqueX 3D should be available in the Partner Section to all premium creators club members in about two weeks.
Will that also include the 2D version of TorqueX updated to XNA GS 3.0?
Any updates on this subject? The deadline for the project I'm working on is coming up soon, so this is making me a little nervous.
I hope your not thinking that you will learn to use it from scratch, then implement your game before your upcoming deadline. If you are, I suggest you grab the 30 day demo from GG's website and start working with that until the full version is released here.
That would be rather irresponsible on our part. Thankfully we're not :)
The project I'm on has been using TorqueX 2.0 since October 2008 so we've got a rather good idea of how it works. And how buggy the thing can be.
We're releasing our game in June. Getting proper access to TorqueX 3.0 so we can update the project soon to the new version before then is what's making me nervous. We won't have any opportunities to continue working on it afterwards and the 30 days demo is going to run out mere days before the deadline.
Since things can be a little messy with GarageGames, I just want to echo
Nick Gravelyn's question.