RH functions use slightly different equations, from the API doc:
This function computes the returned matrix as shown.
xScale 0 0 0
0 yScale 0 0
0 0 zf/(zn-zf) -1
0 0 zn*zf/(zn-zf) 0
where:
yScale = cot(fovY/2)
xScale = yScale / aspect ratio
so you'd have to work out from that what the corresponding w,h values would be
http://www.futuregpu.net ex-Aces Lead PM/ex DX SDK PM/ex D3D Evangelist now LRB Launch Native Title Wrangler