Teradil:Hey folks, I worked through the 3D tutorial and wanted to add score to the "game". So I included a SpriteFont object and loaded a simple .spritefont file. All okay, but when I try to display the text, the terrain is cut off, if I draw the text after the terrain. If I draw the text before the terrain, the text simply does not appear, which is clear to me, as the terrain is drawn above the text... What can I do to fix this problem?
Teradil:The tutorial doesn't use a spriteBatch at all. So I just used a spriteBatch.Begin(); spriteBatch.DrawString(font, pointsString + points, fontPosition, Color.CadetBlue, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.0f); spriteBatch.End();