Hi.
my application has two threads. Thread A has the game engine, Thread B the rendering with DX10.
The main window is created by thread B, and so the message-pump (PeekMessage & Co).
When the user move this window with the mouse, the rendering is freezed (the thread B seems to be blocked somewhere) while thread A could continue his work.
Is there any way to prevent this behavior and still have rendering during the move ? (The DirectX samples don't have this features, but some games (World of Warcraft for example) do - so I think there is way to override the default behavior, but how ?)
Thanks...