Hello,
I am playing around with ContentExporter from DirectX SDK (March 2009), and I found really nice the XATG format. I found that model format much more valuable that .sdkmesh or even .X. My engine use 2 models formats one is binary and one is xml, and I found thats really nice and easy to import XATG considering is xml.
However, I have figure out that textures aren't exported, is that a bug? Anyone else have same problem?
Thanks in advance,
Teo.