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XATG and ContentExporter bug?

Last post 5/8/2009 12:59 PM by Teodor. 1 replies.
  • 5/7/2009 10:50 AM

    XATG and ContentExporter bug?

    Hello,

    I am playing around with ContentExporter from DirectX SDK (March 2009), and I found really nice the XATG format. I found that model format much more valuable that .sdkmesh or even .X. My engine use 2 models formats one is binary and one is xml, and I found thats really nice and easy to import XATG considering is xml.

    However, I have figure out that textures aren't exported, is that a bug? Anyone else have same problem?


    Thanks in advance,
    Teo.
  • 5/8/2009 12:59 PM In reply to

    Re: XATG and ContentExporter bug?

    Ok, I have take a look inside the sources, and I think I fixed the textures problems.

    Can anyone point me to the right direction where to report the bug for DirectX SDK / D3D specially? Connect seems to have only XNA but not DirectX.

    Thanks.
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