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XSI Model Transferred to another Computer is Missing Polygons

Last post 30/05/2009 19:16 by hotshot 10101. 2 replies.
  • 28/05/2009 6:14

    XSI Model Transferred to another Computer is Missing Polygons

    Here is another post that I put in the content pipeline section, but really belongs here. I was wondering why I wasn't getting any replies in the other section. Hopefully someone here will be able to answer this:

    I am writing a game with a friend of mine. He has Visual C# and XNA installed. I have Visual Studio 2008 Professional and XNA AND XSI Mod Tool 7.5 install. I am doing the models. I created a simple sphere object and textured it with Phong.fx. We are using SVN to share the project code and objects.

    I committed everything to SVN except stuff that gets created and build time like the obj and bin folders.

    I committed the .xsi object (sphere).

    When I build and run on my computer the sphere shows up as a white sphere as expected.

    When my friend builds and runs on his computer the sphers shows up except it is missing some faces. There is no pattern to the missing faces that we can tell. There is just a swath of faces along the front from top to bottom and then along the back from top to bottom (but not uniform).

    Anyone have any ideas why this might be?
  • 30/05/2009 14:19 In reply to

    Re: XSI Model Transferred to another Computer is Missing Polygons

    Is your friend using the same hardware or driver? This is the only thing I can think of right now.
    Alexandre Jean Claude Autodesk/Softimage
  • 30/05/2009 19:16 In reply to

    Re: XSI Model Transferred to another Computer is Missing Polygons

    Thank you for the reply.

    It is a totally different computer and such, but still within specs. I actually have several other devs working on this with me and a second one was able to get it going and gets the same missing polygon results.

    What in the world can I do about this? I can't image that all of the computers need to have the exact same hardware or drivers.
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