España (Español)
Canada (English)
Canada (Français)
Deutschland (Deutsch)
España (Español)
France (Français)
Italia (Italia)
United Kingdom (English)
United States (English)
日本 (日本語)
Foros
Hola:
Visitante
Iniciar sesión
Inicio
Guía de inicio rápido
Noticias
Suscripción
Juegos
Catálogo de juegos
Enviar juego
Revisar juego
Probar juego
Creadores
Mi perfil
Mi empresa
Comunidad
Foros
Temas destacados en la comunidad
Recursos de la comunidad
Educación
Introducción
Catálogo de contenido sobre educación
Packs de inicio
Utilidades
Recursos
Preguntas más frecuentes
Socios
Descargar
Comentarios
Sitio de prensa
foros de la comunidad
XNA Community Forums
»
Partners
»
SOFTIMAGE|XSI Mod Tool Discussions
»
XSI Model Transferred to another Computer is Missing Polygons
More Search Options
|
My Discussions
|
Active Topics
|
Not Read
Page 1 of 1 (3 items)
Sort Posts:
Oldest to newest
Newest to oldest
Previous
Next
XSI Model Transferred to another Computer is Missing Polygons
Last post 30/05/2009 19:16 by
hotshot 10101
. 2 replies.
28/05/2009 6:14
hotshot 10101
(1232)
premium membership
Posts
310
XSI Model Transferred to another Computer is Missing Polygons
Reply
Quote
Here is another post that I put in the content pipeline section, but really belongs here. I was wondering why I wasn't getting any replies in the other section. Hopefully someone here will be able to answer this:
I am writing a game with a friend of mine. He has Visual C# and XNA installed. I have Visual Studio 2008 Professional and XNA AND XSI Mod Tool 7.5 install. I am doing the models. I created a simple sphere object and textured it with Phong.fx. We are using SVN to share the project code and objects.
I committed everything to SVN except stuff that gets created and build time like the obj and bin folders.
I committed the .xsi object (sphere).
When I build and run on my computer the sphere shows up as a white sphere as expected.
When my friend builds and runs on his computer the sphers shows up except it is missing some faces. There is no pattern to the missing faces that we can tell. There is just a swath of faces along the front from top to bottom and then along the back from top to bottom (but not uniform).
Anyone have any ideas why this might be?
Math Sniper 3D
Math Aerobat
Math Gardener
Space Math
Lander Mania
30/05/2009 14:19
In reply to
Alexandre Jean Claude
(205)
premium membership
Posts
202
Re: XSI Model Transferred to another Computer is Missing Polygons
Reply
Quote
Is your friend using the same hardware or driver? This is the only thing I can think of right now.
Alexandre Jean Claude Autodesk/Softimage
30/05/2009 19:16
In reply to
hotshot 10101
(1232)
premium membership
Posts
310
Re: XSI Model Transferred to another Computer is Missing Polygons
Reply
Quote
Thank you for the reply.
It is a totally different computer and such, but still within specs. I actually have several other devs working on this with me and a second one was able to get it going and gets the same missing polygon results.
What in the world can I do about this? I can't image that all of the computers need to have the exact same hardware or drivers.
Math Sniper 3D
Math Aerobat
Math Gardener
Space Math
Lander Mania
Page 1 of 1 (3 items)
Previous
Next
© 2009 Microsoft Corporation. Reservados todos los derechos.
Condiciones de uso
Declaración de privacidad
Código de conducta
Comentarios