Does anyone know if it is possible to bind the current depth target as a texture if the depth writes are turned off? It seems that there shouldn't be a problem with doing this (conceptually) since it is only ever being read from.
I did try it, and it spews the warning that the texture is bound as the depth target, and then nulls the texture out. Is this just not a possiblity, or are there any other render states I need to set to allow this behavior?