I feel that I should lay out more details.
The sprites is packed into sinlgle file of proprietary format: the header section which contains directory of the images and the raw images itself. There are above 7000 sprites of various size.
For example, medium tank have images for hull, tower, turret and hatch for every 8 possible directions, with the exeption for the hull - for each direction there are 3 images to animate tracks movement.
See the picture below:
I think it would be considerable amount of work to produce sprite sheets to all the game stuff.
I'd prefer leave the file as it is and write for it own content importer which eventually could produce just array of sprites (list of texture2D). Is there a way to do that?