Hello everyone. I have been searching through this forum and elsewhere for a few days now, looking for a solution to my problem. I have seen many similar threads, but none seem to help.
I am using XSI Mod Tool 7.5 to create a textured model, which I am trying to display in XNA. By following tutorials, I am able to view the desired results in the DirectX 9 view of XSI just fine. But when I export the model as an .fbx file and display it in XNA, all I see is a black object.
I believe the problem has to do with the model that I am createing/exporting, and not my XNA code. This is because I am able to draw other textured .fbx models with the same code. Is there something I am missing? I'm just using the phong.fx file from the XNA samples, replacing the default ambient image with my own .png, then exporting via Crosswalk 3.3. This has really got me stumped.
Sorry for the newb question. Thanks for you help.