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Draw same geometry, different position, different target, one pass.

Last post 6/5/2009 11:52 AM by XVincentX. 0 replies.
  • 6/5/2009 11:52 AM

    Draw same geometry, different position, different target, one pass.

    I did not know how to find the best title, i hope to explain it bettere here.

    I've got a simple scene drawn in usual vertex shader, and multiple render targets filled in pixel shader (4).
    It works very nice, but now i need to draw, on a target, entire scene from another View Matrix.

    So i thought to use Geometry Shader and render target array index, but DOES it work on Multiple Render Targets or ONLY on Render Targets Array created with a Texture2DArray?

    Am i forced to make a second pass?
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