I did not know how to find the best title, i hope to explain it bettere here.
I've got a simple scene drawn in usual vertex shader, and multiple render targets filled in pixel shader (4).
It works very nice, but now i need to draw, on a target, entire scene from another View Matrix.
So i thought to use Geometry Shader and render target array index, but DOES it work on Multiple Render Targets or ONLY on Render Targets Array created with a Texture2DArray?
Am i forced to make a second pass?