XNA Creators Club Online
Page 1 of 1 (2 items)
Sort Posts: Previous Next

Quaternions rotation using DirectX

Last post 6/29/2009 3:07 PM by legalize. 1 replies.
  • 6/10/2009 6:04 AM

    Quaternions rotation using DirectX


    Hi All

    I am using DirectX 9 with C# dot Net. Can anyone tell me how to make Quaternion rotation. I am making a sample application. i am uploading this application with the code. Here is the link for the application given below. In this application, I am facing gimbal lock problem. I know the solution for gimbal lock problem is Quaternion. but i dont have a knowledge of Quaternion. how to make Quaternion rotation in DirectX 9 with C#.net. I have got some application regarding Quaternion rotation but this has explained in XNA and i am using DirectX 9.


    http://www.panindiagroup.com/Creating%203D%20Cube.rar

    Please help

    Thanks and Regards

    Rajeev Khatri
  • 6/29/2009 3:07 PM In reply to

    Re: Quaternions rotation using DirectX

    There's a gazillion explanations of quaternions out there on the net.  Use google.
Page 1 of 1 (2 items) Previous Next
var gDomain='m.webtrends.com'; var gDcsId='dcschd84w10000w4lw9hcqmsz_8n3x'; var gTrackEvents=1; var gFpc='WT_FPC'; /*<\/scr"+"ipt>");} /*]]>*/
DCSIMG