Hello folks,
I rarely have anything to do with games, but as I suddenly got all excited about the idea of writing a RPG, I took my first steps with DX.
Oh, and I'm using VB.Net and managed DX.
So, I looked up some tutorials and eventually managed to draw sprites, figured out how to use alpha-blend and other cool stuff added in Direct3D. My game's not supposed to be 3D whatsoever, but DX had decided to do so. I looked around for a solution and.. ha! I'll replace
with
and my problem must be solved. Well, as you can imagine - it wasn't. Here's how I'm declaring my device :
| device = New Direct3D.Device(0, DeviceType.Hardware, frmHandle, CreateFlags.SoftwareVertexProcessing, presentParams) |
Here's a picture to demonstrate the problem:
<--I'll add it as soon as I figure out how, for now I uploaded it
HERE -->Those tiles are drawn as the form was a 3D-Space ( which it is ), while I want them to be drawn plain 2D.
So I come before you oh wise & mighty fellow developers, as uncle google didn't give me an answer, neither did MSDN ( which ain't no surprise ).
Best Regards :)