Hi,
Quoting from D3D11 Tech Preview Documentation for C++ from November 2008 SDK,
"All ID3D11Device interface methods arefree-threaded (meaning it is safe to attempt to have multiple threads call thefunctions at the same time)"
What is meaning of free-threaded?
Does it mean that more than one threads can invoke rendering function calls like Draw on the same render target without waiting for any call to be returned?
Kindly clarify.
Thanks & Regards,
Nirav Shah.