XNA Creators Club Online
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Is it possible to compile a game into a single .exe file?

Last post 22/06/2009 23:29 by MrLeebo. 5 replies.
  • 21/06/2009 10:12

    Is it possible to compile a game into a single .exe file?

    Is it possible to compile a game into a single .exe file? I don't just mean the content, I mean the whole thing, so the game can work without XNA FrameWorkz installed. Right now I would be happy with getting just the framework into the .exe. The content isn't that much of an issue.
  • 21/06/2009 12:41 In reply to

    Re: Is it possible to compile a game into a single .exe file?

    You may want to take a look at this : http://www.nuclex.org/installer
    You speak English, Spanish or French ? You need tutorials in your language ? You can make tutorials in your language ? Check : this site
  • 22/06/2009 4:12 In reply to

    Re: Is it possible to compile a game into a single .exe file?

    There is also an FAQ about creating installers for XNA Framework-based games that would be useful to look at here - http://forums.xna.com/forums/t/1989.aspx.

    Thanks!
  • 22/06/2009 11:44 In reply to

    Re: Is it possible to compile a game into a single .exe file?

    Meh, I guess that I'll have to forget about XNA. Too many requirements for me to make crappy games to run on school computers.
  • 22/06/2009 15:54 In reply to

    Re: Is it possible to compile a game into a single .exe file?

    Starting in XNA Game Studio 3.0, it is actually pretty easy to create a setup.exe installer for your Windows games.  All you need to do is choose the Publish command for your game in Visual Studio.  It will create an installer for your game that will check the user's system and download and install the .NET Framework and the XNA Framework for them behind the scenes if they aren't yet installed.  I hope you'll give this option a try before giving up on XNA Game Studio.

    Thanks!
  • 22/06/2009 23:29 In reply to

    Re: Is it possible to compile a game into a single .exe file?

    Yeah, if you're going to be using Visual Studio anyway, ClickOnce deployment is about as simple as it can get.
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