I have a head I've been modelling in Milkshape and wanted to try SoftImage MOD with it. So I exported the model as an X file from Milkshape (using the JT DirectX Exporter), imported into Softimage, and I had to check the flip UV coordinates. It displayed absolutely perfectly in Softimage. With no changes I then export to an X file, and load the model in my XNA project - but the texture coordinates are screwed up? The right hand side of the face (left onscreen as its facing me) has the texture squashed onto that side, and the other side is black. I can provide the model later if required. I couldnt find an export to FBX option, hence the X format, but will try that if someone can point me in the right direction?
Thanks!