XNA Creators Club Online
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X Export texture coordinates are wrong?

Last post 26/06/2009 17:10 by Steven Jones. 1 replies.
  • 26/06/2009 8:08

    X Export texture coordinates are wrong?

    I have a head I've been modelling in Milkshape and wanted to try SoftImage MOD with it. So I exported the model as an X file from Milkshape (using the JT DirectX Exporter), imported into Softimage, and I had to check the flip UV coordinates. It displayed absolutely perfectly in Softimage. With no changes I then export to an X file, and load the model in my XNA project - but the texture coordinates are screwed up? The right hand side of the face (left onscreen as its facing me) has the texture squashed onto that side, and the other side is black. I can provide the model later if required. I couldnt find an export to FBX option, hence the X format, but will try that if someone can point me in the right direction?

    Thanks!
  • 26/06/2009 17:10 In reply to

    Re: X Export texture coordinates are wrong?

    To export as FBX: file->crosswalk->export FBX However, if you get textures and projections working with FBX, please let me know! The thread "FBX export displays black" below this one is about that.
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