Nick Gravelyn:
MJP:Also keep in mind that unless a studio is only targeting the PC and the 360, then anything .NET isn't an option for them at all (there's no CLR on a PS3, after all).
Actually I read somewhere that people were able to get Mono running on the PS3 on a dev kit. So it's not entirely out of the realm of possibility. :)
I don't think it is in the mono roadmap to support the XNA namespace since it is not a part of the standard .NET library. And it would imply to wrap everything with opengl. Anyway it would be very nice to get an XNA support in mono (and running linux on a PS3 in order to launch a game isn't the most convenient case for most of the players).
As of .NET AAA games, the only ones I know (and may not be considered as AAA regarding the aimed market) are Arena War and Arena War Reloaded (by the exDream studio, Benjamin Nitschke being the one behind the Racer starter kit, and wrote a book about it, he is no more active in the XNA community now). Those game were made thanks to MDX and are completly managed. exDream now has quit using .NET since they are aiming the PS3 plateform for their upcomming titles (in addition to PC/Xbox).
And as said, most studios just don't use .NET because of portability and because of all the middleware being C++. Code base is also a big factor, many studios are maintaining internal technologies for ages. Some studios don't even have the choice of technologies, they may be imposed by the owner company. .NET is still used, I know a bunch of french studios using it to develop many internal tools to support their main technology because of the quick and robust prototyping it offers. This goes for game editors, or things more commun like intranet, file management, project reporting etc.
XNA is designed for indies, and I think it is just well like this. The drawback I may found, is that it supports *only* Xbox and PC, which is still great for a visibility on the Xbox Live and possible to publish on Steam (one of the home of PC indies). But I think that the main problem is that PS3/Wii/DS don't really have comparable offer in terms of indie dev. WiiWare are mostly unreachable for indies the PSN is more restricted than the XLA is.