You may very well be running out of VRAM or one of the other Xbox texture memory buffers (maybe Shawn can pop in and correct my throwing around of these terms? ;-) )
At any rate it sounds like it's a hardware problem, so you'll need to work around it and use less memory.
Is it possible you could disable MSAA until you're done loading and see if that helps?
What is the texture being used for? Maybe you could split it into smaller textures and load the one that you currently need?
"No programmer can pick up a TV remote without thinking what it would take to add a stun gun. [...] Their motto is 'if it ain't broke, it doesn't have enough features yet'" - Scott Adams,
The Dilbert PrincipleThe signature that was too big for the 512 char limit