I'm the studio head at
Perfect Dork Studios and this coming fall we will be in the GarageGames booth at the Austin GDC demoing our TorqueX 3D game,
BOX MACABRE. Around the time of Austin GDC I will be starting a pretty aggressive push to alert the press and community about the game.
What I would really like to do is take the demo that we are showing on the expo floor in September and submit it to XBLCG (or Indie Games rather) as a temporary download for the month of September. I want anyone who will not be in attendance at GDC to play the game to be be able to get the game locally at no charge so they can experience it too. I want to do this as a free download, however, I would like to pull it from the service at the beginning of October making it a timed exclusive. The game is not scheduled to be out until next Spring so I do not want to let the demo sit idle for all those months. Also, I do not want to distribute via PC and the internet because of security reasons. XBLCG is the most direct and secure method of delivery.
In my opinion this tactic would hopefully generate a lot of downloads and in turn bring some attention to the service itself.
Is this idea possible on the service? I know this is not the traditional route for many Community Games but I think trying something unexpected could pay off.
Any feedback from the XNA team would be great. Thanks!