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XNA Device Center Xbox screen shots are b0rked

Last post 30/06/2009 6:02 by jwatte. 2 replies.
  • 29/06/2009 1:43

    XNA Device Center Xbox screen shots are b0rked

    The XNA Game Studio has a component called the XNA Device Center. You can configure your X-boxes in this tool, if you have more than one, and switch which one is active. You can also right-click on a connected X-box and choose "Screen Capture."

    However, I think something broke in the latest update (3.1). What do you think? :-)

    broken screen capture on Xbox

    Also filed on Connect
    .

    I can't make up my mind whether this is a bit-reverse view, or an RGB view of the depth buffer... although the floor is a plane, and should be more homogenous than noisy if it was pure depth bits...
    Jon Watte, Direct3D MVP
    Tweets, occasionally
    kW X-port 3ds Max .X exporter
    kW Animation source code
  • 29/06/2009 3:47 In reply to

    Re: XNA Device Center Xbox screen shots are b0rked

    That's quite the interesting look you have going on there!

    I've successfully taken screen shots from the Xbox post-3.1, so it might be something wrong with the game itself? Not really sure what to say about that lol.

    You can see my non-noisy screenshot on my blog.
    Kyle Zimmerman
    Anti-Force
    Follow me on Twitter! : Twitter
    Working on: ElectroStatic | AntiForce Editor
  • 30/06/2009 6:02 In reply to

    Re: XNA Device Center Xbox screen shots are b0rked

    I traced this down to happening when the framebuffer format is not Color, but something else (in this case, I was using Rgba1010102 for the higher quality to certain HDMI displays).
    I think that the appropriate result should either be to get an error from trying to take the screen shot ("Sorry, but the format <blah> is not supported -- use the boring old Color format if you want to take screen shots!"), or actually having it converted/stored in some format that can represent it. Tiff can represent more than 8 bits per component, as can JPEG actually. Or just chop down to 8 bits, so you can at least see the real image...
    Jon Watte, Direct3D MVP
    Tweets, occasionally
    kW X-port 3ds Max .X exporter
    kW Animation source code
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