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Exact beat sync in XNA?

Last post 30/06/2009 14:09 by Lama. 1 replies.
  • 30/06/2009 14:01

    Exact beat sync in XNA?

    Hi!

    I have a question on syncing audio samples in XNA.
    I want to make a music player, and hence trigger a sample at an exact BPM.

    The sync must be 100% sample-accurate to the BPM.
    I have this running in XAudio2/C++, but I'm wondering if there is a way to do it in XNA/C# at all?
    Seems the XNA3.1 API is severely limited, but maybe I'm missing something?
    I'm also interested in possible hacks.

    Thanks so much for any reply.

    - Lama

  • 30/06/2009 14:09 In reply to

    Re: Exact beat sync in XNA?

    Sorry, maybe this is more of an XNA question.
    But I'm still interested if anyone here have some info..perhaps interfacing DirectX/XAudio2 to XNA in some way.
    Thank you.
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