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Creating and playing rudimentary sounds

Last post 02/07/2009 22:01 by The ZMan. 2 replies.
  • 02/07/2009 20:56

    Creating and playing rudimentary sounds

    Suppose an arbitrary waveform is to be created at runtime (not loaded from a .wav file) and viewed oscilloscope-style so that the user can 1) play it through the speakers and 2) modify it in various ways such as changing the pitch, amplitude, adjusting a sample postion and so forth.

    Creating, storing and displaying the waveform I can manage, but what are some reasonable ways to pipe the sound to the speakers?

    (As you might suspect, I'm an audio-newbie.)

    Thanks for any suggestions,

  • 02/07/2009 21:53 In reply to

    Re: Creating and playing rudimentary sounds

    http://forums.xna.com/forums/p/4076/66723.aspx#66723

    Unless something has changed I don't believe this is possible using XNA.
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  • 02/07/2009 22:01 In reply to

    Re: Creating and playing rudimentary sounds

    Correct, not possible using XNA Framework. Using other APIs its possible on Windows. Nothing on the 360
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