XNA Creators Club Online
Page 1 of 1 (1 items)
Sort Posts: Previous Next

One file in, many out and they have to be processed too

Last post 03/07/2009 23:19 by Thomas Djafari. 0 replies.
  • 03/07/2009 23:19

    One file in, many out and they have to be processed too

    I am looking at making a custom content processor that needs to work the following way:

    One file is loaded, the processing will identify several other files need (like a model needs textures) and it needs to write them to the content folder as well, but they need to be processed by the content pipeline as well.

    for example:
    load in: my file that references files a.txt and b.bmp
    save out: my exported file, straight copy of a.txt and processed copies of b.bmp

    how do I invoke the content processor to handle files within itself? or, is there a better way to do all this?

Page 1 of 1 (1 items) Previous Next