Hi there.
I'm busy trying to load a .x file into D3D10 and learnt that you have to do it the ridiculous way by loading in D3D9 and then copying to D3D10 Mesh. I'm working on the vertex buffer in particular at the moment and I want to copy the buffer data.
So I'm creating the required space and giving IDirect3DVertexBuffer9::GetPrivateData() passing the pointer to the new buffer and the size of the buffer (I assume this is the right thing to do?). What I can't seem to find information on is the REFGUID parameter. Is this simply the Guid of the resource buffer type interface? E.g. B64BB1B5-Fd70-4df6-BF91-19D0A12455E3 for IDirect3DVertexBuffer9.