Hello everyone, I am beginning to test my first multiplayer xna game, but I cannot seem to get a network session working. I am now using the ClientServer sample, setting my xbox as the server and trying to connect from my pc. Creating and finding the session is fine, but once I pass any AvailableNetworkSession (returned from NetworkSession.Find) to NetworkSession.Join I get the error:
"Session not found. It may have ended, or there may be no network connectivity between the local machine and session host."
I searched the error, but only got two forum links:
http://forums.xna.com/forums/t/33349.aspx
http://forums.xna.com/forums/t/30679.aspx
I can provide as much info about my network as possible, but it is a simple setup so I don't know why it won't work. I doubt the problem is using a local pc gamer, since one of the earlier users reported neither systemlink or playermatch working. The other user said playermatch wasn't working on some xna examples, but DID work for NetRumble (unfortunately after this the TC vowed to do more research and did no follow-up posting).
I am using the ClientServer example with no modifications, trying to create a SystemLink match, and having absolutely no luck. I hope someone can shed some light on this, as I need a way to test networked games. Any advice would be helpful, thank you!
Snowball Shooter
now in playtest. Come shoot me on the interwebz!!!
Two games to play:
Drinkards is a fun drinking game modeled after Kings with 100+ cards and a Sobriety Test to keep you alert! With 30-player support, it is THE perfect party game!
Oh Snap is a Lumines-style puzzler that allows you to push the whole block grid in any direction by changing gravity!