Hi
In DirectX9 we could clear region by using IDirect3DDevice9::Clear function. for example:
D3DRECT rec = {1,1,50,50};
m_pIDirect3DDevice9->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,255,255,0),0 ,0);
How can we do the same in DirectX 10 ?
Thanks
Yossi