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Using flyers to increase awareness of Indie Games

Last post 19/08/2009 13:48 by Nivel21. 12 replies.
  • 02/08/2009 13:47

    Using flyers to increase awareness of Indie Games

    I went in to my local game shop today and asked about leaving a flyer to promote Indie Games.  My local shop is Game and they were playing by the book as it were and said they could only do this if it were sanctioned by their head office.  I will try again at another store and see if I get someone more helpful.

    I notice flyers have been successfully left by at least one person before (see VoodooChief's post), and I was wondering has anyone else tried it?  Are some stores more receptive than others?

    I wondered, could this be a valid way to generally increase awareness of the Indie Games service?  Even if a flyer is game-specific it shows the person at least how to find Indie Games on the service, and a "rising tide lifts all boats" as they say.
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  • 03/08/2009 13:53 In reply to

    Re: Using flyers to increase awareness of Indie Games

    Problem with flyers of course is that you have to front the cost of printing them. Internet is far cheaper to distribute awareness and would reach a much larger audience, you'd be better off just focusing on that :) I mean flyers are a valid method of course, but an internet-based method is overall much better.
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  • 03/08/2009 21:13 In reply to

    Re: Using flyers to increase awareness of Indie Games

    Murudai:
    Problem with flyers of course is that you have to front the cost of printing them. Internet is far cheaper to distribute awareness and would reach a much larger audience, you'd be better off just focusing on that :) I mean flyers are a valid method of course, but an internet-based method is overall much better.


    I'd have to agree with this, especially for internet-based videogames.. Meaning these are games you download from a live community, by the time you see the flyer, get back home and search/download the game, you may as well have forgotten everything about it or just lost interest.

    These community games have to attract the attention of the end-user when he browses through the list of available games, or just sees a video on youtube or a comment/post on a blog. A flyer is way too slow to reach the user, not effective enough I would say.
  • 03/08/2009 21:22 In reply to

    Re: Using flyers to increase awareness of Indie Games

    Morgawr:
    Murudai:
    Problem with flyers of course is that you have to front the cost of printing them. Internet is far cheaper to distribute awareness and would reach a much larger audience, you'd be better off just focusing on that :) I mean flyers are a valid method of course, but an internet-based method is overall much better.


    I'd have to agree with this, especially for internet-based videogames.. Meaning these are games you download from a live community, by the time you see the flyer, get back home and search/download the game, you may as well have forgotten everything about it or just lost interest.

    These community games have to attract the attention of the end-user when he browses through the list of available games, or just sees a video on youtube or a comment/post on a blog. A flyer is way too slow to reach the user, not effective enough I would say.
    I disagree to an extent. Think of the number of Xbox LIVE users in the world (or at least in XBLIG nations). I think it's something like 10-15 million. How many of them shop retail stores? How many visit internet sites about games? I'm guessing far more in the first category than the second. Getting the name out is important and while I clearly believe the internet is important as shown with my work on XboxIndies.com, I think moving some marketing to the Real World™ could really help bring more gamers into the market.
  • 03/08/2009 22:23 In reply to

    Re: Using flyers to increase awareness of Indie Games

    Nick Gravelyn:
    Think of the number of Xbox LIVE users in the world (or at least in XBLIG nations). I think it's something like 10-15 million. How many of them shop retail stores? How many visit internet sites about games? I'm guessing far more in the first category than the second.

    That's exactly what I was thinking in the game store the other day.  Every single Xbox owner in the town I am in must surely go into that same store at some point or other.  But certainly not everyone of them know about, or know how to find Indie Games (I couldn't find them myself first time I looked for them).  If every Xbox owner did look, even occasionally, at Indie Games we'd all be seeing more sales.  I'd like to see flyers in my local store just promoting how to find Indie Games on people's consoles.
    Dev Blog | Released: Gerbil Physics - Gerbil buildings await destruction for your amusement! | Horn Swaggle Islands - Pirate-themed defence gaming | Twitter
  • 03/08/2009 22:59 In reply to

    Re: Using flyers to increase awareness of Indie Games

    I like this idea. Maybe a few games could get together and make a joint flyer. We really just need to advertise that XBLIG exists. Having a couple of bright jazzy screenshots on the flyer wouldnt do any harm.
    I think local stores in the uk would slip one into any customers bag for free. Could also randomly put a game code on a couple of flyers.
    This won't be the saving grace of marketing but I think I'm definitely going to try this out. If anyone wants to team up in the UK to half the cost of printing count me in.
  • 03/08/2009 23:03 In reply to

    Re: Using flyers to increase awareness of Indie Games

    Thinking more, we have one big problem. We can't use the official XBLIG logos. This means we either break the rules (not a good thing) or risk looking really unprofessional (also not a good thing). Any ideas for how to make a professional looking flyer without using the official logos? Any artistic people want to try mocking something up?
  • 03/08/2009 23:06 In reply to

    Re: Using flyers to increase awareness of Indie Games

    Nick Gravelyn:
    Thinking more, we have one big problem. We can't use the official XBLIG logos. This means we either break the rules (not a good thing) or risk looking really unprofessional (also not a good thing). Any ideas for how to make a professional looking flyer without using the official logos? Any artistic people want to try mocking something up?


    That's a very good point. I hadn't thought of that. The main thing we need to get across is you go to Game Marketplace>Indie Games on your xbox 360 and it's free trials and games from 68p or $1
  • 10/08/2009 19:31 In reply to

    Re: Using flyers to increase awareness of Indie Games

    conkerjo:
    The main thing we need to get across is you go to Game Marketplace>Indie Games on your xbox 360 and it's free trials and games from 68p or $1


    Agreed.  What might work is if we can find a willing artist to draw up a really good looking template, without the official logos, with say 90% of the copy space all with common information about how unique Indie Games are and how cheap they are.  Then the idea is that we could all share that template and each team that wants to do a flyer can download the template and fill in the remaining 10% of the copy space with their specific game.  If its just a little screenshot and short blurb then no graphic design skills are required to do the minor customising of the leaflet :).

    Anyone else think this could work?  I can post up a request on the artists forum.
    Dev Blog | Released: Gerbil Physics - Gerbil buildings await destruction for your amusement! | Horn Swaggle Islands - Pirate-themed defence gaming | Twitter
  • 11/08/2009 15:31 In reply to

    Re: Using flyers to increase awareness of Indie Games

    Here is an idea... post flyers at local college campuses. They are very relaxed about posting them (in general) and you can often use simple 8.5x11 paper. If you attend the college printing is usually cheap or free.
    John Sedlak Xna/DirectX MVP
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  • 15/08/2009 16:20 In reply to

    Re: Using flyers to increase awareness of Indie Games

    You could always just leave them where ever you go.
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  • 16/08/2009 21:56 In reply to

    Re: Using flyers to increase awareness of Indie Games

    Beringela:
    What might work is if we can find a willing artist to draw up a really good looking template, without the official logos, with say 90% of the copy space all with common information about how unique Indie Games are and how cheap they are.

    That doesn't seem like the right way to go about it. I wouldn't focus on the Indies aspect of it at all, don't make it a discussion point. It's like a piece of technology... apart from us, no one cares about all these theoretical advantages of Indie games. You're more than likely going to attract attention to its disadvantages instead (having lots of cheap, poorly made games).
    Instead, let the games do the talking. You could have a flyer with 3-5 games (preferably of different genres), each with a really nice screenshot, a short blurb, its pricepoint and maybe something like "Game Marketplace>Indie Games>Browse All>M>My Great Game". If the reader's interested in any of the games they'll download it through the Indie channel, and once they know where it is they can explore it and return. This'll also allow you to spread the cost of printing the leaflets among multiple people.

    This is all IMO of course. I'd be happy to join an effort like this anyway (though my own project's not in a far enough advanced state yet).
  • 19/08/2009 13:48 In reply to

    Re: Using flyers to increase awareness of Indie Games


    Talking about awareness of Indie Games, I'm working an a Facebook application that can help.

    I'm looking for some feedback of the subject in this post, so if someone is interested, please leave me some feedback there.

    Regards.
    Mauricio Garcia | Nivel21 Entertainment
    Check out our latest game: Rotor'scope - The secret of the endless energy
    Rotor'scope v1.1 is currently in peer-review, please help us!
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