Hello all, my game has been using wave propogation for quite some time flawlessly, however i have added boats to the game that give users the ability to travel on water and this is causing huge problems because of the way wave propogation works, sometimes it wont find a path on all water, because it will find its point on the other side of the water and it will hit land because it is the shortest path... I think i need to move to a* so that i can "weigh" and make water the best path when on a boat, and land when on land. but im not sure how to convert wave propogation to a*.