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Avatar Use: Can you use an image of your avatar?

Last post 12/08/2009 21:34 by The ZMan. 4 replies.
  • 12/08/2009 15:36

    Avatar Use: Can you use an image of your avatar?

    I've read the Avatar Use FAQ found here, and I didn't see anything mentioned about this:

    Is it permitted to use the avatar images generated by xboxlive.com in your game?  I'm currently using them in my credits screen to make it more visually interesting.  Is this okay?

    The URL for the image is here (substituting your own gamertag, of course):
    avatar.xboxlive.com/avatar/(gamertag)/avatar-body.png

  • 12/08/2009 15:57 In reply to

    Re: Avatar Use: Can you use an image of your avatar?

    I can't find any terms of use on that site. It redirects to xbox.com so you would have to use their terms of use which has lots of (C) messages in it. Consult a lawyer.

    However why use those images when you could simply generate a random avatar and draw that - which we know is allowed? If you don't want random then generate a few you like and store the AvatarDescription. Then simply redraw that in your game.
    Play Kissy Poo - a game for 4 year olds on Xbox and windows
    The ZBuffer
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  • 12/08/2009 17:53 In reply to

    Re: Avatar Use: Can you use an image of your avatar?

    In general, what I get out of reading the avatar use guidelines, is that I can use "random" or "preconfigured" avatars the same way I'd use any other stock art -- except I shouldn't distort, maim or otherwise defile the avatars.
    Many of the rules surrounding the avatars have to do with how a user identifies with his own avatar, and not disturbing that identification or putting off the user. Thus, for user-controlled avatars, the rules are stricter.
    I would treat pictures of avatars the same I would treat pictures of people. If I had pictures of the team that made the game in the game, I could substitute pictures of avatars, and I wouldn't have a problem with that, as long as everyone involved is okay with it. (Same as getting a picture release, really.) If the avatars are random, then I can't see how a picture release would be necessary.

    Now, if you're doing something shocking, or something that might reflect poorly on Microsoft in any locality, they may very well come after you and take your game down, no matter what you think or say. In general, as long as you're not pushing any buttons or boundaries, I wouldn't expect any problems -- but I'm not a lawyer, and I don't work for or speak for Microsoft. All I can say is what I would do in my own game.

    Jon Watte, Direct3D MVP
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  • 12/08/2009 21:30 In reply to

    Re: Avatar Use: Can you use an image of your avatar?

    Thanks for the replies, ZMan and jwatte.

    I'm not using the images in an inappropriate way - just putting a name beneath the (un-altered) avatar image.  And the avatars are only members of my team, and I've gotten their permission. 

    That said, I think it's best to play it safe until Microsoft releases more explicit rules on the subject.  I'll just take them out.  Thanks for the help!
  • 12/08/2009 21:34 In reply to

    Re: Avatar Use: Can you use an image of your avatar?

    So if they are people you know then just record the avatar description for each one and render them at runtime... thats obviously allowed

    Then you dont have to worry about what licenses may or may not be on the images on that site.
    Play Kissy Poo - a game for 4 year olds on Xbox and windows
    The ZBuffer
    News and information for XNA
      Follow The Zman on twitter, Email me
        Please read the forum FAQs - Bug/Feature reporting
          Don't forget to mark good answers and good playtest feedback when you see it!!!
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