Steve Hazen:There's no actual lock. Its in the way your camera is coded. Please post the pertinent parts of your camera code & we'll have a look. If your going to post more than just a snippet or two, please use a
pastebin & reply with its link.
I'm not talking about in my game... I'm talking about in SoftImage itself. After baking the animation into the bones as instructed in the documentation with the SoftImage Avatar Rig example it seems to "lock" the camera.
With the "s" key I can rotate, translate, and zoom. Before baking I can do this while the animation is running. After baking every time the animation is running or every time I change the frame at all it jumps back to the default view.
If there is any kind of modifiable code within SoftImage for the camera it is something I have not touched...
Serious as a heart attack...
... and twice as deadly.