hipolipolopigus:Does this mean that if my small three-man team and I were to develop a game that DID use the framework to connect to GFWL, but it was to be distributed as freeware, that we would be allowed to do such?
I'm not 100% sure on the EULA, but I can tell you that the XNA Redist does not include the GFWL bits, so EULA aside, it is technically impossible (without breaking some other EULA for redistributing DLLs you aren't allowed to redistribute) to distribute a game that utilizes GFWL. If you are making a game for Windows, you should not be using GFWL.