Mihalych:sweet and we are just on a look out for a physics engine!
Thanks!
Well the Physics Engine itself is JibLibX, which you could put into any XNA game. Having a game engine wrapped around a physics engine can make things a little easier (or harder I guess) depending on the engine.
I was hoping some day to incorporate Havok physics for the Windows version of the engine, but Havok requires a registration to even use it, and it isn't free to use if you want to ever sell your game.
nikescar:The shadowing would help me out a bunch. I look forward to that release.
I've put off a lot of the graphical features for quite awhile because I'm not really a graphics programmer. But shadows really help with depth perception in a 3D environment, so I figure I should just get it out of the way.