I want to check how my app reacts to d3d 'device lost'. I am searching how I may cause something to get one of the following:
- DXGI_ERROR_DEVICE_HUNG
- DXGI_ERROR_DEVICE_REMOVED
- DXGI_ERROR_DEVICE_RESET
- DXGI_ERROR_DRIVER_INTERNAL_ERROR
- DXGI_ERROR_INVALID_CALL
using GetDeviceRemovedReason();