XNA Creators Club Online
Page 1 of 1 (6 items)
Sort Posts: Previous Next

MMORPG in Xbox 360 (System.Net?)

Last post 10/1/2009 12:45 AM by Jim Perry. 5 replies.
  • 9/23/2009 10:29 AM

    MMORPG in Xbox 360 (System.Net?)

    Hi everyone!

    Why the namespace "System.Net" is not available on XBox 360? It's a security reason?
    If I want to make a MMORPG for the 360, what alternatives do I have?
    Is there a module for the development of server applications for this type of game?
    If yes, is there any way to make this module work through the XBOX LIVE?
    If this is possible, I suppose I will have to pay Microsoft for it. Does anyone have any idea of price?
    Sorry if I'm asking the question in the wrong place.

    Thanks for the help.

  • 9/23/2009 11:08 AM In reply to

    Re: MMORPG in Xbox 360 (System.Net?)

    Im sorry to disapoint, but unfortantly the max number of players supported is 32.

    Therefore you will struggle with a true MMORPG (you can't truely have a central server).


    Neil Working on a turn based battle game

    Blog
  • 9/23/2009 11:41 AM In reply to

    Re: MMORPG in Xbox 360 (System.Net?)


    I read recently of one game using 3x Xbox 360's as servers.  I tried a quick search to provide a link but got too may results to identify the game I was looking for.

    In the process I discovered that it appears Xbox Indie games cannot communicate with Windows games, somthing about the Indie channel being restricted.  Which is a shame because that would be an elegant solution.  I also noted that XNA can only use Xbox / Windows Live.  A non-Indie game might be able to do Xbox live to Windows live but that would need further research.

    http://forums.xna.com/forums/t/35010.aspx

    http://forums.xna.com/forums/t/35795.aspx

    **

    Well on the way to creating a 3D First person controls shooter with Over the Shoulder view... Another few YEARS and it'll be done!

    http://games.discoverthat.co.uk/ - Skinning Sample Dude for Blender and XNA Parallel Spilt Shadow Maps plus other stuff...

    My game development blog - Well a few notes from time to time...
  • 9/23/2009 11:42 AM In reply to

    Re: MMORPG in Xbox 360 (System.Net?)

    It's actually 31. There have been a lot of threads on the topic discussing how it would be possible/impossible.

    Short answer: no, unless you have lots and lots of $$$ and can get an Arcade contract with MS.
    Long answer: it might be possible to work within the 31 player limit, but then it's more "O" than "MM", not to mention being really, really hard!
    "Software is never finished, it is in varying states of 'less broken'" because "If it ain't broke, it doesn't have enough features yet"

    In Playtest: Avatar Land | The MANLY Game for MANLY Men

    The signature that was too big for the 512 char limit
  • 10/1/2009 12:37 AM In reply to

    Re: MMORPG in Xbox 360 (System.Net?)

    I have an idea to make it possible but it requires they have an XNA game capable computer networked with the 360.

    You will have 2 programs, one for the 360, and one server connecting type for the PC.
    You have the player choose system link from the 360.
    The system link game connects to the PC game client which connects to your dedicated servers over the internet.
    The PC client sends this information over to the 360.
    Pwnage of Empires a real time strategy shoot 'em up, in Playtest.
  • 10/1/2009 12:45 AM In reply to

    Re: MMORPG in Xbox 360 (System.Net?)

    Won't work being a PC can't communicate with a 360 in a non-debug environment.
    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
Page 1 of 1 (6 items) Previous Next