XNA Creators Club Online
Page 1 of 1 (6 items)
Sort Posts: Previous Next

Trying to teach it

Last post 14/10/2009 12:27 by aurelious. 5 replies.
  • 25/09/2009 14:44

    Trying to teach it

    Hello programmers and gamers,
        I am teaching game programming in High School. I was a programmer in buisness application and belive it or not used COBOL. Yes COBOL, you spell that COBOL. I am currently trying to convert my skillset to C#. To keep the kids interested it was suggested that we teach a few classes in game programming. I became a member of the creators club and have gone through the basic tutorials. As you might guess a million questions have come up. 
        With a little help I think I can turn a large number of kids on to XNA programming in C#. What I am looking for are a few contacts just to feild a question or two. If I had an e-mail list and got a little help I would be up and running in no time. I could also use some training although our budget is tight. If you know of any training in Arizona or Ca I would really appreciate some info.
        Thanks for your time and happy gaming!!

    Arnie Edwards
    San Tan Foothills High School
    Queen Creek, Arizona 
    arnie.edwards@cusd.k12.az.us
    (480) 474-6886
  • 25/09/2009 14:52 In reply to

    Re: Trying to teach it

    Firstly, I would grab Rob Miles XNA book – it’s the simplest of the XNA books.

     

    Then Rob also has a blog with a C# curriculum – its for university students but I’m sure you can make it work for high school students. Its free http://www.csharpcourse.com/

     

    Check out Brians blog http://geekswithblogs.net/bscarbeau/Tags/XNA/default.aspx he teaches CS in Florida at a high school and has an XNA curriculum. You can contact him through his blog there and I’m sure he would be happy to talk to you.



    Watch for my email. Microsoft have whole teams of people who will help you with this sort of thing. I'll work out who the contact for Arizona is.
    Play Kissy Poo - a game for 4 year olds on Xbox and windows
    The ZBuffer
    News and information for XNA
      Follow The Zman on twitter, Email me
        Please read the forum FAQs - Bug/Feature reporting
          Don't forget to mark good answers and good playtest feedback when you see it!!!
  • 26/09/2009 9:43 In reply to

    Re: Trying to teach it

    Alfred Thompson from Microsoft can help you get curriculum and get your students free membership to the XNA Creators Club with the DreamSpark memebership. His blog is here.
  • 30/09/2009 4:58 In reply to

    Re: Trying to teach it

    I am the teaching assistant for Comp 160 (Introduction to Game Programming) at Rice University in Houston, Texas. You can view the class schedule on the linked website. The Monday labs are taught using C#/XNA GS (at the moment, most labs that haven't occurred yet this semester have no link because we are in the process of updating them from XNA 2.0 to XNA 3.0), while the Tuesday/Thursday classes are taught with Mathematica. The schedule progression may be useful to you, despite being only a single semester.

    The general progression of the class is:
    1) Learn mathematical concepts in Mathematica -> Implement the concepts in XNA
    2) Create an arcade game (similar in complexity to Gradius, Galaxian, Robotron 2084, etc.)
    3) Design a more complex game, and create a pitch sheet (textual equivalent of an Elevator Pitch) and demo of basic game functionality

    The students who continue in the spring semester and take Comp 460 (Advanced Game Programming) will use the game designs from the end of Comp 160 as the basis for a single semester-long project creating a game. Rather than a single-person project like the Comp 160 arcade game, the Comp 460 project is with a small team, usually 3-4 people (including an art student, since the class is crosslisted with Arts 460).

    The project presentations in both Comp 160 and Comp 460 are presented to a panel of judges which includes people from Pi Studios, a local game company. While I doubt you could get any of the Pi guys to come see you in Arizona, if you're able to get someone from the game industry to come to your class for a guest lecture or to help judge final projects or something, I'm sure the students would be psyched. :)
  • 02/10/2009 19:59 In reply to

    Re: Trying to teach it

    We have a bunch of XNA curriculum resources are the Pre-collegiate faculty connection site (http://www.microsoft.com/education/facultyconnection/bz/default.aspx?c1=en-bz&c2=BZ ) in the academic resource area (http://www.microsoft.com/education/facultyconnection/bz/ARC/ResourceCenter.aspx?c1=en-bz&c2=BZ ). Do a search on XNA to get a complete list. You can also contact me with questions and I'll try to help. I am working with a number of HS teachers who are using XNA in their schools so you are far from alone. Working with HS CS teachers is what I do. :-)

    Alfred Thompson | Academic Relations Manager | Microsoft Corporation

    Blog: http://blogs.msdn.com/AlfredTh         Twitter: AlfredTwo

    AlfredTh@Microsoft.com | Office: 603-382-8752 | Cell: 603-819-1877

    Fax: 425-936-7329 attn: AlfredTh

  • 14/10/2009 12:27 In reply to

    Re: Trying to teach it

    that is true especially if the teacher himself is a beginner.
    got a new website come check it out http://www.gwagames.com/
    " If we never asked any questions, than this would be a very primitive world XD "
Page 1 of 1 (6 items) Previous Next