XNA Creators Club Online
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Game creation tutorial site

Last post 9/30/2009 4:49 PM by Entanio. 4 replies.
  • 9/29/2009 12:39 PM

    Game creation tutorial site

    Hi all,
    I'm starting a site to show people how to create a game for xbox360 using XNA in C#. The site will contains 2 sections; first section is a step by step game creation discussion and the second section will be a bunch of very useful algorithm for game with sample code in C#. The site just get created and the content will be add each days. I'm open to the suggestion on the site content and organization.

    The game is create in same time as the site content get write, we are doing a 2D tower defence game and I hope you will learn good game programming skill by following the development of this game.

    The link is
    http://sites.google.com/site/heelys/

    So I hope the site will help some of you in creating your 360/pc game.

    Cheers,

    Heelys
  • 9/29/2009 8:54 PM In reply to

    Re: Game creation tutorial site

    Hello,

    I think it is a great project and I wish you all the sucess. I like the design and layout of the site, however (I may be being a bit picky), certain aspects of your grammar on the site aren't great. For Example:

    "Because we target xbox live arcade we will use the XNA game engine. And the language will be C# because its currently the best language..."

    Should be changed to:

    "As we are targeting the Xbox Live Arcade platform we will have to use the XNA Game Engine. Currently, the best programming language for use with this is C#..."

    Or something to that effect. Anyway, keep up the good work.

    Best Wishes,
    Entanio
    Entanio - English - Real Name: Ash
    A program is a device used to convert data into error messages.
  • 9/30/2009 9:24 AM In reply to

    Re: Game creation tutorial site

    Technically that's still incorrect. XNA is not a game engine, XNA is a framework. (that's still not entirely correct, but I'm not going to go into the whole XNA vs XNA FX vs XNA GS here)
    Also, Creator's Club allows you to put your game on Xbox Live Indie Games, not Xbox Live Arcade, so your target platform is not XBLA.
    You should also encourage your readers to use XNA Game Studio 3.1 instead of 3.0

    You should really do your research before you start teaching others, because otherwise you might teach them bad/incorrect things.
    I know english is not your native language, but you should really try to have correct grammar, especially verb conjugations, which are wrong all over the site. I'm not saying your grammar should be perfect, but it should be decent at least.

    I don't want to discourage you, and I'm sorry if I seem harsh, but if you want to help people, make sure they can understand what you have to say, and make sure that what you say is correct.

  • 9/30/2009 12:12 PM In reply to

    Re: Game creation tutorial site

    Yes you are right, I will ask friends to correct the grammar, and I correct the name for xbox live community to indie community. About the game studio version, I update my version last sunday and did not update the site yet.

    Thank's for your comment, I will rectify the grammar. Keep looking at the site I will add a lot of stuff to match the current game state, the pipeline blocks are nearly finish and I start writing the level editor.

    All other critics are welcome, because I want to contribute to the indie community.

    Cheers,

    Heelys
  • 9/30/2009 4:49 PM In reply to

    Re: Game creation tutorial site

    Catalin Zima:
    Technically that's still incorrect. XNA is not a game engine, XNA is a framework. (that's still not entirely correct, but I'm not going to go into the whole XNA vs XNA FX vs XNA GS here)


    Sorry, I was focusing on the grammar rather than the terminology. As previously stated, grammar is an extremely important part of the site. Put it this way, if I think you are an idiot (no offense intended) I wont think to read your tutorials.
    Entanio - English - Real Name: Ash
    A program is a device used to convert data into error messages.
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