Hi!
I have a problem exporting a model from Max 2010 using kwxport.The model uses the StandardFX shader material.
When I want to export the model, I check the "Export materials", "Copy textures" and "Export Shader", but on the destination folder nothing is copied, except the exported model, and the exporter doesn't throw any warnings.
So, the model shows without textures on XNA, and also on the DirectX Viewer.
Also, I noted that if I check the "Export Tangents", I have these warnings:
Mesh base: bad tangent and binormal found (degenerate face in UV map?)
Can't open the file C:\Program Files\Autodesk\3ds Max 2010\Maps\fx\StandardF0 for copying.
I don't really know if it's my fault or it has something to do with the exporter itself (the second warning seems to be a corrupted string?).
Any idea of what is happening?