Hi,
I am very happy with the Mod Tool integration in XNA Game Studio. The export of the Models along with the .fx shaders applied works pretty well and it makes a cool pipeline. While working with the framework I found a few 'flaws' that I wonder if that can be fixed
Is there some better documentation for the Mod Tool / XNA integration? The PDF document that is around on the web (
XNA_GSE_integration_in_XSI) is good and I also worked through the Digital Tutors XSI/XNA pipeline tutorials. However, when getting deeper into the code, I started to miss a few features.
- The XSISASContainer class is missing some data that I would assume in such a class. For example, the lights dont have a matrix associated with them which I find disturbing as I want to apply transformations to my light sources and use those to implement shadow maps, for example.
- Also, I could not find documentation about the class members and member functions of the XSISASContainer class. This would help to get the idea what the 'range' parameter in the lights is about.
- And finally it would be nice if one could extend the class to understand new/custom semantics that will also be automatically connected when calling 'SetEffectParameterValue()'.
This is meant as constructive criticism, it would be really nice to see some movement going on there.
Best Regards,
Ruediger