Hey everyone,
I'm just getting into DirectX starting with 10.0, and have been going through a whackload of tutorials both on and offline. The one thing I've been noticing is a total lack of structure in all of these tutorials, where everything is thrown into the winMain.cpp. I thought about creating a manager class to handle the Direct3D initialization, and rendering and what not, but I'm not quite sure if this is the best way to go.
I just wondering what kind of practices you seasoned vets use when setting up your projects.
Thanks folks.