That hack sounds awesome, but you can't get truly interactive audio with it because of the 4 audio-fps.
I think XNA as a whole (and most of the game industry, tho the trend is changing) is more for graphics. Audio is just kind of "tagged on" with XACT. I know this isn't entirely true, and that I am generalizing. I dont mean to offend, XNA team. But with most of XNA, you get the "Wow this is easy to do" along with the "I can do anything." But with audio, I seem to be missing out on the second half.
Sure we can use external libraries and unwrapped directx, but... not on xbox.
I understand you guys are adding features, but fleshed out audio would be nicer than some sparkles, I would think. Or at least allow us to get to the flesh (audiobuffer access) so we can flesh it out ourselves.
Meh, my $0.02
Regards,
Louis Ingenthron
Fortis Venaliter
Developer of
Unsigned