I have my custom model processor but I am having problems on adding it to my solution. I have it "added" in the solution so now it says "Solution 'Collision Test' (2 projects)". I then added the .dll to the references of my game. So I tried running the game and it still uses the default model processor. I obviously am doing something wrong or not doing enough.
Shawn Hargreaves: Select this new processor in the properties for each asset that you want to use it (in the Visual Studio properties pane)